About WWR

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Sample Role 1
Sample Role 2
Sample Role 1
Sample Role 2

Citizen

About WWR

WWR is a unique discord variant of the social deduction game Werewolf/Mafia.
We regularly run games, featuring both classic and custom roles.
This site is a version of the Werewolves Revamped Rule Book, generated from the rule book Github Repository.


Each game is made out of four different type of roles: Townsfolk (~50%), Werewolves (~30%), Solos (~12%) and Unaligned (~8%). The main battle is between the townsfolk and werewolf teams, but the solo teams can also be influential. Unaligned roles often have a special win condition that allows them to leave the game with a victory mid-game while the others continue playing. They may side with whichever team is the most eager to help them.


Werewolves Revamped is played in a real-time day/night cycle. That means that a day and a night added up in Werewolves Revamped always total 24 hours. During the day players can vote on a lynch and election, and during the night most role actions are performed.


A major feature of WWR are the conspiracy channels (CCs). CCs are player-made channels, and give an opportunity to have a private channel with one or more players of their choosing. These channels can be used to talk privately, without other players being able to read what's being said. The amount of CCs each player may create is however fairly limited.


Join here!

Each game is made out of four different type of roles: Townsfolk (~50%), Werewolves (~30%), Solos (~12%) and Unaligned (~8%). The main battle is between the townsfolk and werewolf teams, but the solo teams can also be influential. Unaligned roles often have a special win condition that allows them to leave the game with a victory mid-game while the others continue playing. They may side with whichever team is the most eager to help them.


Werewolves Revamped is played in a real-time day/night cycle. That means that a day and a night added up in Werewolves Revamped always total 24 hours. During the day players can vote on a lynch and election, and during the night most role actions are performed.


A major feature of WWR are the conspiracy channels (CCs). CCs are player-made channels, and give an opportunity to have a private channel with one or more players of their choosing. These channels can be used to talk privately, without other players being able to read what's being said. The amount of CCs each player may create is however fairly limited.


Role Categories


Selection Image 1

Townsfolk

The biggest group of players is the Townsfolk. They have the most players, but do not know each other.

Full List

Selection Image 2

Werewolves

The werewolves are a smaller team, but have the advantage of mostly knowing each other. Each night they can kill another player.

Full List

Selection Image 3

Solo

There is a variety of solo teams that generally consist out of one or two players only. Each solo team has unique abilities and win conditions.

Full List

Selection Image 4

Unaligned

Unaligned players have special win conditions that allow them to ally with the other teams.

Full List

Selection Image 5

Extra

A couple of roles are obtained on top of the starting role during the game. For example, during the day, all players vote in the elections, granting one player an elected role.

Full List



Some roles are occasionally used (when announced) or exclusive to our sister server Mini Wolves Revamped, but are not part of our rule book. These roles can be found here.