Angel
**Angel** | Unaligned Killing
__Basics__
The Angel wins when they are lynched.
__Details__
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled (applies to only one lynch).
The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced.
If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win.
The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
The Angel is nonaligned.
false
Unaligned
Chef
**Chef** | Unaligned Killing
__Basics__
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
__Details__
At the beginning of each day, the restaurant customer chosen by the Chef is added to the restaurant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The restaurant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are *killed* at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are "waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters do not know that they are waiters, and their status as a waiter does not impact their abilities or win condition. The Chef wins if they and at least one waiter are alive when the game ends. The Chef is able to win with any team, even if that team's win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter. If a waiter is recruited onto a team which already has another waiter, neither player loses their waiter status.
When the last waiter dies, the Chef stops playing, descends and loses.
The Chef may not select themself as customer.
The Chef is not affected by redirections.
The Chef is nonaligned.
false
Unaligned