Wolfpack
**Wolfpack** | Werewolf Info
Most of the werewolves (Members of the Werewolf Team) are also part of the wolfpack. All members of the wolfpack know each other and receive a secret channel to communicate among themselves securely. Each night, the wolfpack votes to attack one player. Not all members of the wolfpack necessarily are also werewolves. Unless explicitly listed otherwise, all members of the Werewolf Team are also part of the pack.
If there are no werewolves or lycans left in the wolfpack, the wolfpack is disbanded.
false
Werewolves
Lycans
**Lycans** | Werewolf Info
Most, but not all members of the Werewolf Team are lycans. This is relevant for roles such as the Priest. Unless explicitly listed otherwise, all members of the Werewolf Team are lycans. Lycans are those members of the werewolf team that truly are werewolves, and not just allies of the werewolves (e.g. while foxes are part of the werewolf team they aren't truly werewolves, so they aren't lycans).
false
Werewolves
Foxes
**Foxes** | Werewolf Info
Foxes are a special type of werewolf team roles. Foxes are part of the werewolf team, but they are neither lycans nor members of the wolfpack.
Foxes have various different powers, but they all are able to join the wolfpack instead of using their power. Once they do that they will turn into a normal wolf.
false
Werewolves
Knowledgeable Wolf
**Knowledgeable Wolf** | Werewolf Miscellaneous
__Basics__
The Knowledgeable Wolf starts out with some information about the role list.
__Details__
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list.
The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list.
Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
false
Werewolves
Recluse
**Recluse** | Werewolf Miscellaneous
__Basics__
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
__Details__
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members).
The Recluse is not a lycan and is not part of the wolfpack.
Should a wolfish player attempt to attack the Recluse, the attack fails.
false
Werewolves
Scared Wolf
**Scared Wolf** | Werewolf Miscellaneous
__Basics__
The Scared Wolf will be protected from the first night attack to target them.
__Details__
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
false
Werewolves
Sneaking Wolf
**Sneaking Wolf** | Werewolf Miscellaneous
__Basics__
The Sneaking Wolf will appear as a citizen to most investigative roles.
__Details__
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them.
If the Sneaking Wolf loses their role, they no longer appear as citizen.
false
Werewolves
Wolf
**Wolf** | Werewolf Miscellaneous
__Basics__
The Wolf has no special abilities.
__Details__
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
false
Werewolves
Wolf Cub
**Wolf Cub** | Werewolf Miscellaneous
__Basics__
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
__Details__
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like.
A Wolf Cub losing their role does not cause an additional poll.
false
Werewolves
Corrupt Wolf
**Corrupt Wolf** | Werewolf Power
__Basics__
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
__Details__
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value.
The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote.
Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel.
The Corrupt Wolf is a lycan and also part of the pack.
The Corrupt Wolf is not affected by redirections.
false
Werewolves
Disguised Fox
**Disguised Fox** | Werewolf Power
__Basics__
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
__Details__
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack.
If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise.
If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night.
The Disguised Fox is neither a lycan, nor a member of the wolfpack.
If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as their role will change to wolf.
Joining the wolfpack and selecting a disguise are immediate abilities.
false
Werewolves
Infecting Wolf
**Infecting Wolf** | Werewolf Power
__Basics__
During Night 1, the Infecting Wolf must choose one player to convert to a wolf.
__Details__
If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once.
Infecting a player is an immediate ability.
__Edge Cases__
If a member of the wolfpack or the werewolf team is picked, the power fails and wastes the ability.
If a hell team member is picked, the power fails and wastes the ability.
If a baker or butcher is picked they become a bloody butcher.
If a cupid is picked they become a cupid wolf.
If a cult group member is picked they become a cultist wolf.
false
Werewolves
Pack Tanner
**Pack Tanner** | Werewolf Power
__Basics__
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
__Details__
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as.
The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect.
If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night.
The Pack Tanner is not a lycan, but is part of the wolfpack.
false
Werewolves
Saboteur Wolf
**Saboteur Wolf** | Werewolf Power
__Basics__
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
__Details__
Each night, the Saboteur Wolf may select one player.
That player can still be voted for in the election poll in the following day phase, but should they win, nobody is elected. The selected player can still be lynched and can still vote in the election poll.
The Saboteur Wolf may not sabotage the same player two nights in a row, but can sabotage themself or others in the wolfpack.
Sabotaging is an immediate ability.
false
Werewolves
Tanner
**Tanner** | Werewolf Power
__Basics__
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
__Details__
Each day, the Tanner can *weakly disguise* up to two players, this can include the Tanner themself.
Disguising players is an *immediate effect*.
At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”.
If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death.
The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
false
Werewolves
Baroness
**Baroness** | Werewolf Power | Limited
__Basics__
The Baroness can learn the information received by other players.
__Details__
During the day, the Baroness may either select a townsfolk, werewolf or solo investigative role.
For the next two phases, when any player with the targeted investigative role uses an ability, the Baroness will learn all information the player receives. If no player with the selected role is alive, the Baroness receives no information.
Selecting a role is an end day ability. The Baroness uses their ability on players with the targeted role, not the players who are investigated.
The Baroness cannot select the same role during consecutive days.
The Baroness is not a lycan, nor are they a member of the wolfpack.
true
Werewolves
Gallant Fox
**Gallant Fox** | Werewolf Power | Limited
__Basics__
Each day, the Gallant Fox may select a player other than themselves to protect from attacks and the lynch during the following night and day phases, and the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
__Details__
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The protection does not wear off early if the Gallant Fox dies or changes role. The Gallant Fox may not protect the same player consecutively.
If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is.
The Gallant Fox is neither a lycan, nor a member of the wolfpack.
If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power as their role will change to wolf.
Joining the wolfpack and choosing a target to protect are immediate abilities.
true
Werewolves
Archivist Fox
**Archivist Fox** | Werewolf Investigative
__Basics__
Each day, the Archivist Fox will learn roles from two categories, and one of them will be told to the Wolfpack. Once per game, the Archivist Fox may alternatively join the wolfpack as a regular wolf.
__Details__
Each day, they may pick two *different* categories from the role list; they will be told a role from each category. They may than pick one of these roles, and if they survive the day, the wolfpack will be informed that the Archivist Fox has archived this role.
The Archivist Fox will only see each entry on the role list once (however, a role that exists twice can be seen twice, etc), but will never see themself.
When the Archivist Fox checks a category without remaining roles, they are informed, and should both categories have no remaining roles, the wolfpack is informed of this instead.
If the Archivist Fox chooses to join the wolfpack, they may not select categories to check, and will lose their power as their role will change to wolf.
The Archivist Fox is unaffected by disguises and redirections.
The Archivist Fox is neither a lycan, nor a member of the wolfpack.
Joining the wolfpack and learning a role are immediate abilities.
false
Werewolves
Clairvoyant Fox
**Clairvoyant Fox** | Werewolf Investigative
__Basics__
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
__Details__
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked.
The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack.
If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as their role will change to wolf.
Joining the wolfpack and investigating a player are immediate abilities.
The investigation is affected by weak disguises and redirections.
false
Werewolves
Lone Warlock
**Lone Warlock** | Werewolf Investigative
__Basics__
Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack.
__Details__
Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is.
The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf.
When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack as a wolf.
Inspecting a player is an immediate ability. The Lone Warlock is affected by all disguises and redirections.
The Lone Warlock is not a lycan, and is not a member of the wolfpack.
false
Werewolves
Psychic Wolf
**Psychic Wolf** | Werewolf Investigative
__Basics__
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
__Details__
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
false
Werewolves
Tracking Wolf
**Tracking Wolf** | Werewolf Investigative
__Basics__
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
__Details__
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category.
For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat.
Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat.
The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
false
Werewolves
Warlock
**Warlock** | Werewolf Investigative
__Basics__
Each night, the Warlock may check one player’s role.
__Details__
Each night, the Warlock may inspect a player. They will be told what that player's role is.
Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections.
The Warlock is not a lycan, nor are they a member of the wolfpack.
false
Werewolves
Bloody Butcher
**Bloody Butcher** | Werewolf Group
__Basics__
The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels.
__Details__
The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
They are strongly disguised as a Butcher.
There can only be one Bloody Butcher.
false
Werewolves
Cultist Wolf
**Cultist Wolf** | Werewolf Group | Transformation
__Basics__
The Cultist Wolf is a wolfpack member who is a part of the cult.
__Details__
If any of the members of the cult group would become werewolf-aligned, their role changes to Cultist Wolf.
The Cultist Wolf is a member of the cult: they can vote on the cult's kill polls. The Cultist Wolf does not retain any other abilities its previous role had.
The Cultist Wolf is strongly disguised as their previous role.
false
Werewolves
Lesser Coyote
**Lesser Coyote** | Werewolf Group | Limited
__Basics__
The Lesser Coyote is a packless non-lycan wolf who shares a secret channel with the other coyotes: however, the coyotes do not know the identities of any other wolves.
__Details__
The Lesser Coyote knows the identity of the other coyotes and shares a channel with them.
The Lesser Coyote is not a lycan, nor are they a member of the wolfpack.
When the last original greater coyote dies, the coyotes' channel is disbanded and the Lesser Coyote joins the wolfpack.
true
Werewolves
Alpha Wolf
**Alpha Wolf** | Werewolf Killing
__Basics__
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
__Details__
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2.
Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power.
Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night.
When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack.
The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
false
Werewolves
Direwolf
**Direwolf** | Werewolf Killing
__Basics__
The Direwolf may attack two people every night if they are the last player left in the pack.
__Details__
If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, they may attack an additional player in addition to the normal wolfpack poll.
Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
false
Werewolves
Lone Wolf
**Lone Wolf** | Werewolf Killing
__Basics__
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
__Details__
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan.
Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live.
When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf.
Attacking a player is an end-night ability.
false
Werewolves
Greater Coyote
**Greater Coyote** | Werewolf Killing | Limited
__Basics__
The Greater Coyote is a packless non-lycan wolf who shares a channel with the other coyotes: however, none of the coyotes know the identities of any other wolves. If the Greater Coyote dies, the coyote group is disbanded.
__Details__
If the wolfpack fails to kill a townsfolk on any given night, the coyotes may kill a player during the following night. The coyotes decides their target by voting.
If at any point there is no living Greater Coyote, the coyote group is disbanded. All other coyotes lose any remaining abilities and join the wolfpack.
Any member of the coyote group without their original role can still vote on who to attack.
The coyotes' attack is an end-night ability and is always reactively executed by a Greater Coyote.
true
Werewolves
Howling Wolf
**Howling Wolf** | Werewolf Killing | Limited
__Basics__
Once per game, the Howling Wolf may disguise all players as an arbitrary in-play wolf role.
Once per game, the Howling Wolf may provide an extra poll for the wolfpack for the next night.
__Details__
The Howling Wolf has two cries: a masking cry and a striking cry. Each day, they can choose whether they want to use one or both cries. Each cry can only be used once. Crying is an end day ability.
If they use the masking cry, all players will be strongly disguised as an arbitrary in-play werewolf team role. If possible, the disguise matches their role's category. Disguising players in this way is not a visit.
If they use the striking cry, they will create a new poll for the wolfpack that the members can vote on during the following night. The player selected on this poll will be attacked by the Howling Wolf at the end of the night.
If the striking cry is used, lycans in the wolfpack will be unable to perform individual actions during the night that the poll is active.
The fact that a cry has been used, but not its type, will be announced at the start of the night after the Howling Wolf chooses to use it. If both cries are used during one phase, the fact that a cry has been used is only announced once.
true
Werewolves